VR First is a global initiative designed to support the development of VR and AR content within universities and educational institutions. In collaboration with leading players in the VR/AR industry, Global Programs has officially launched the "VR Academic Use" suite. This new offering aims to help academic institutions and science parks integrate immersive technologies more effectively and build their own VR/AR labs.
The program has partnered with major industry leaders such as Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR, and Senses Global. These partnerships ensure that the Academic Use Kit is backed by top-tier organizations, providing essential services, guidance, and resources for research and innovation in the field of immersive technology.
The VR Academic Use Package includes a range of cutting-edge tools and solutions:
- HTC Vive accessories like the Vive Deluxe Audio Strap and Vive Tracker
- Educational content available through the Viveport store
- A VR-ready computer kit featuring an Intel Core i7 processor
- Leap Motion hand tracking technology integrated directly into VR/AR headsets
- VRMark Pro benchmarking software from Futuremark
- MixCast by BluePrint Reality, which allows real-time blending of real and virtual worlds
- SpringboardVR’s management software for efficient storage and distribution of VR content
- Procurement and logistics services for academic books via CDWG
- Technology solutions from Senses Global, including VR, AR, human augmentation, and smart robots
- Guidance based on standards developed by the IEEE VR/AR Working Group
- Access to a global network of industry experts to foster collaborative learning and innovation
“Starting in 2018, we will continue to expand the academic package by adding more hardware and software solutions,†said Ferhan Özkan, CEO of VR First. “This expansion not only strengthens our offerings but also broadens our partner network across academia and developers worldwide.â€
The VR Academic Use Suite is now part of the "VR First" Regional Development Services program, offering comprehensive end-to-end solutions for setting up new VR/AR facilities. To date, over 50 labs have been established around the world, demonstrating the program's growing impact and influence in the education sector.
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