Global Program Launches "VR Academic Use" Package with VR / AR Industry Leader Team

VR First is a global initiative dedicated to advancing VR and AR content development within universities and educational institutions. Today, Global Programs, in collaboration with leading figures from the VR/AR industry, is excited to announce the launch of the "VR Academic Use" suite. This new offering aims to support academic institutions and science parks in integrating immersive technologies and building their own VR/AR labs. With strategic partnerships including Intel, HTC Vive, Leap Motion, CDWG, Futuremark, MixCast, SpringboardVR, and Senses Global, the VR First Academic Use Kit is backed by top industry players. It provides essential services, support, and guidance for research and development, all aimed at fostering innovation. The VR Academic Use Package includes: - HTC Vive headsets with accessories like the Vive Deluxe Audio Strap and Vive Tracker, along with educational content available on the Viveport store. - A VR-ready computer kit featuring an Intel Core i7 processor. - Leap Motion hand-tracking technology integrated directly into VR/AR headsets. - VRMark Pro benchmarking software from Futuremark. - MixCast by BluePrint Reality, which allows real-time blending of real people with virtual environments to create engaging 2D content. - SpringboardVR’s VR management software for efficient storage, distribution, and management of VR content. - Procurement and logistics services for academic books through CDWG, a global technology solutions provider. - Technology solutions and services related to VR, AR, Human Augmentation, and Smart Robots from Senses Global. - Guidance based on standards and best practices developed by the IEEE VR/AR Working Group. - Access to VR First's extensive network of industry partners, helping institutions build strong, tech-driven communities. “Starting in 2018, we will continue to expand the academic package by adding more hardware and software solutions,” said Ferhan Özkan, CEO of VR First. “Through this, we are also broadening our partner ecosystem by reaching out to academics and developers around the world.” The VR Academic Use Suite is now part of the "VR First" Regional Development Services program, offering comprehensive solutions for establishing new VR/AR facilities. To date, over 50 labs have been set up globally, demonstrating the growing impact of immersive technology in education.

Bang 32000 Puffs

Longhua Manxueling Trading Company , https://www.mxlvape.com